Skip to main content
This note distills /Users/joschakoepke/Downloads/Engram Standalone.html into reusable visual guidance. The standalone file is a stylistic reference only, not an exact mock and not implementation source.

Core Direction

  • Full-screen immersive brain scene, not a landing page.
  • Dark medical-cyberpunk interface with a black-blue base and neon telemetry.
  • The brain should feel like a holographic diagnostic instrument: floating, luminous, technical, and alive.
  • UI chrome should be sparse and utilitarian so the brain remains the first visual signal.

Visual Ingredients

  • Background: near-black #050510.
  • Primary glow: cyan #00d4ff.
  • Secondary event colors: violet #a855f7, blue #3b82f6, amber #f97316, gold #fbbf24.
  • Use subtle scanline/vignette treatment if it does not hurt readability or performance.
  • Avoid generic purple gradient AI styling.
  • Avoid marketing hero composition; the app canvas is the product.

Layout Cues

  • Fixed full-viewport 3D canvas.
  • Top-left compact ENGRAM title/status identity.
  • Top-right small system status telemetry.
  • Floating region labels projected near brain regions.
  • Bottom-right memory event stream with newest events entering visibly.
  • Fixed bottom chat bar with transparent/frosted styling.
  • Optional AI response panel should be compact and secondary to the visualization.

UI Style

  • Use monospace for telemetry, region labels, event feed, and chat input.
  • Use a geometric sans for product chrome.
  • Favor small uppercase labels with generous letter spacing for telemetry.
  • Use thin borders, low-opacity panels, blur, and glow rather than heavy cards.
  • Buttons should be icon-led and compact.

Motion Cues

  • Brain should idle with slow rotation and subtle breathing/pulse.
  • User interaction pauses idle rotation briefly.
  • Event activation should ramp in quickly and decay more slowly.
  • Memory events should flash both the relevant region and the event feed.
  • Ambient idle activity can exist, but it must not imply false memory behavior.

Important Differences From The Reference

  • The v1 product animates only prefrontal cortex, hippocampus, and temporal cortex.
  • Do not add amygdala/cerebellum/procedural memory behavior just because the reference has extra labels.
  • Real implementation should use the public/brain.glb asset and React/Three architecture, not the standalone procedural point-cloud script.
  • Memory events must follow the technically honest data model in spec.md.